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Chaos in the Classroom

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| http://math.bu.edu/DYSYS/chaos-game/chaos-game.html | |
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| Robert L. Devaney; Dept. of Mathematics, Boston University | |
| One of the most interesting applications of technology in the mathematics classroom is the fact that it allows teachers to bring many new and exciting topics into the curriculum. In particular, technology lets teachers bring some topics of contemporary interest in research mathematics into both middle school and high school classrooms. The mathematical topics of chaos and fractals are particularly appropriate in this regard. An internet paper, with the following sections: The Chaos Game; The Sierpinski triangle; Why does the Sierpinski triangle arise from the chaos game?; Playing the chaos game in class and on the web; Self-similarity; Fractal Dimension; Changing the rules in the chaos game; and Rotations and Animations, with summary and references. | |
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| Levels: | Middle School (6-8), High School (9-12) |
| Languages: | English |
| Resource Types: | Games, Articles |
| Math Topics: | Chaos, Fractals |
| Math Ed Topics: | Technology in Math Ed |
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